SciFi Blast Door Part 1: The Outer Frame

If you download this tutorial, please refer to the Readme file first for instructions on how to extract the videos. As the download contains a split archive, please make sure to download all files to be able to extract the videos.

This is part one of a tutorial for beginners on how to model hard surface details with subdivisions (HyperNurbs) in Cinema 4D and covers the modeling of the outer frame of a scifi-style blast door. The blast door was inspired by a model by Mohamed Rotab.

Topics covered in the tutorial:
- modeling the basic shape
- preparing the geometry for adding details
- modeling the details into the geometry of the outer frame
- building a clean mesh

Requirements:
- Cinema 4D R14 or R13 (Prime to Studio). Some functions and tools shown in the videos may not be available in versions prior to R13.
- Two free plugins: Kyama Slide (http://skinprops.com/kyamaslide.php) and Selections Suppletives (http://code.vonc.fr/?a=23)
- a basic knowledge of Cinema 4D

Required plugins / modules: Free Plugins "Kyama Slide" and "Selections Suppletives"

Keywords: hard surface, modeling, HN, HyperNurbs, subdivisions, scifi, high-poly, beginner, intermediate, r14, r13

Rating:

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Product specifications

  • Movie format:ZIP
  • Time:02:57:46
  • Audio:English
  • Subtitles:n/a
  • Application language:English

Latest comments (14 all together)

I can't get this to unzip. The firs ...
BilboBaggins777
2.7.2013 | 09:47
The files kept coming down corrupt ...
BilboBaggins777
2.7.2013 | 19:53
Hi Bilbo, I'm glad to hear that the ...
contrafibbularities
2.7.2013 | 20:52
Hi Wolfgang, it is a real pity tha ...
mark II
3.7.2013 | 18:43
Hi Mark, I'm glad to hear you lik ...
contrafibbularities
4.7.2013 | 21:50

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